Reviewed · HARVARD & MIT CAMPUS TOURS
Harvard’s Secret Society: Exploration Game and Tour
Harvard’s Secret Society turns a walk through Cambridge into a self-guided puzzle game, sending you from Harvard Square through Harvard Yard and onward to the Harvard Lampoon Building. You solve a clue at each stop, then use the answer to find the next place in the story.
I like the freedom to stop for photos, coffee, or a closer look at Harvard’s buildings without holding up a group. I also like the price: at $6.01 per person, this is an inexpensive way to add structure and a little play to a Cambridge visit.
The main catch is access. Parts of Harvard can close to the public, and one player found that some locations were unreachable, forcing guesses. Check conditions on the day, and expect the game to work best when you can reach the listed points.
In This Review
- Key points at a glance
- How Harvard’s phone game works
- Starting in Harvard Square
- Johnston Gate and the first Harvard landmarks
- Holden Chapel and the John Harvard statue
- Memorial Church and Widener Library
- Carpenter Center and Beck-Warren House
- Harvard Crimson Building to the Lampoon finish
- What the $6.01 price really gives you
- Who should choose this experience
- Practical tips for a smoother game
- Should you book Harvard’s Secret Society?
- FAQ
- Where does Harvard’s Secret Society start?
- Where does the experience finish?
- How long does the game take?
- Is this a guided tour?
- What language is offered?
- Do I need attraction tickets?
- Can I take breaks during the game?
- Is the experience private?
- What happens if Harvard is closed?
Key points at a glance

- A three-part experience: You combine a walking tour, scavenger hunt, and escape-style puzzle on your phone.
- Eleven Harvard-area stops: The route runs from Harvard Square and Johnston Gate to the Harvard Lampoon Building.
- Flexible timing: The stated duration is about 1 hour 20 minutes to 1 hour 50 minutes, but you can pause and continue at your own speed.
- No admission tickets required: You do not need to enter attractions to complete the game.
- Private by design: Only your own group takes part, with no guide or strangers setting the pace.
- Best value for puzzle-minded visitors: The low per-person cost works well for couples, families, and small groups who want an activity rather than a standard lecture.
How Harvard’s phone game works
You begin in Harvard Square with the Questo app on your phone. The first clue gives you a challenge to solve, then points you toward the next stop. Each location follows the same basic pattern: reach the place, read the clue, work out the answer, and continue the story.
That format changes the feel of a campus walk. Instead of simply looking at buildings and checking them off, you have a reason to study your surroundings. You may notice a statue, gate, sign, or architectural detail because the puzzle sends your attention there.
You do not have a live guide, so the app carries the experience. The activity is offered in English, and mobile tickets are included. A phone with enough battery and a working data connection is sensible, since the whole game depends on access to the app.
The route is designed for roughly 80 to 110 minutes. That estimate gives you enough time to walk between stops and solve the challenges, but it is not a hard schedule. You can pause as long as you like, explore nearby, and return to the game when ready.
I see that flexibility as one of the strongest features. A guided walk may move on while you are still taking pictures. Here, your group can linger at a favorite spot or take a break in Harvard Square without falling behind.
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Starting in Harvard Square

The activity begins at Harvard Square, at the listed meeting point near 1400 Massachusetts Avenue and 1 Brattle Street in Cambridge. This is a practical place to start because it is close to public transportation and gives you an easy reference point in the center of the Harvard area.
Your first task sets the tone. You are not handed a long explanation about the university. Instead, the story begins with a clue, and the answer directs you to the next location.
That approach suits people who prefer learning through small discoveries. It may feel light on context if you want a traditional campus talk with dates, famous names, and a guide answering questions. You are given a route and a story, not a personal historian.
Johnston Gate and the first Harvard landmarks

Johnston Gate is the next listed stop. It is a natural early point for a Harvard Yard route, and the game gives you a new challenge to solve there.
The important practical detail is that the game expects you to reach the location and inspect what is around you. If the gate or nearby part of the Yard is closed, the experience becomes less satisfying. The supplied experience specifically notes that Harvard access can be restricted, so do not assume every path will be open just because the game itself has no fixed schedule.
You can stop at Johnston Gate for as long as you want. That makes it easy to wait for a quieter moment, take photographs, or simply give your group time to solve the clue without pressure.
The route then continues to the Charles Sumner Statue. A statue is exactly the sort of public feature that works well in a scavenger hunt: it gives you a fixed point to find, and the surrounding details become part of the puzzle rather than background decoration.
Next comes Phillips Brooks House. The game gives you another challenge here, keeping the pattern moving from one Harvard landmark to the next. You should expect short walking links and repeated moments of observation rather than a long stop inside any one building.
Holden Chapel and the John Harvard statue
Holden Chapel is another stop where the activity asks you to pause and solve a clue. The chapel adds a different kind of setting to the route, though you should not assume interior access is needed. The activity states that attraction entry tickets are not required, so the game is built around external locations and accessible route points.
The Statue of John Harvard follows. This is likely to be one of the route’s easiest landmarks to recognize, but the game still gives you a challenge instead of treating the statue as a simple photo stop.
That is useful for families and mixed-age groups. A child or teenager who might lose interest during a standard campus lecture has a clear task to work on. Adults can still enjoy the setting, and nobody has to memorize a long speech.
At the same time, the puzzle format means you may receive less background than you would on a conventional guided tour. If your main goal is detailed academic history, this should supplement a campus visit rather than replace a specialist tour.
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Memorial Church and Widener Library

The route then reaches Memorial Church, followed by Widener Library. These stops give the game some of its strongest sense of place because they bring you to major Harvard landmarks that many visitors want to see.
At each point, the app presents a new clue. You are not simply walking from one photo opportunity to another. The answer at one stop directs the next move, creating a modest sense of progress and suspense.
Widener Library is also a reminder to keep your expectations realistic. The game does not include attraction admission, and you do not need entry tickets to complete it. Plan on seeing the listed places as part of the outdoor route unless the app and local access conditions tell you otherwise.
This is where the closure issue matters most. A player found that Harvard was closed to the public and that some locations could not be reached, making it necessary to guess certain answers. The challenges were still relatively easy in that situation, but guessing takes away the best part of a location-based game: using the actual place to solve the problem.
The good news is that the game has no schedule or expiration date, so you are not tied to one particular day. If access is poor, you can try again at a time that works better. That flexibility is helpful, but it does not remove the need to check current conditions before setting out.
Carpenter Center and Beck-Warren House
Carpenter Center for the Visual Arts is the next point on the route. Its inclusion gives the walk a change of architectural character and keeps the game from feeling like a single straight run through the most obvious Yard sights.
You receive another clue there and can take as long as needed. If your group enjoys modern design, this may be a welcome change from gates, statues, chapels, and older university buildings. The supplied details do not promise admission or an indoor visit, so treat it as an exterior route stop.
Beck-Warren House follows. Again, the game uses a specific Harvard location as the setting for a challenge. The route is not just a list of famous names. It asks you to keep moving through different parts of the university area.
The exact walking distance between stops is not provided, so allow room for pauses and navigation. The stated total time of 1 hour 20 minutes to 1 hour 50 minutes is a useful guide, but your actual pace will depend on how quickly your group solves the clues and how often you stop.
Harvard Crimson Building to the Lampoon finish

The Harvard Crimson Building is the final puzzle stop before the end point. By now, the game has taken you through a mix of Harvard Yard landmarks and nearby campus buildings, with each answer feeding into the next part of the story.
You finish at the Harvard Lampoon Building at 44 Bow Street. This gives the activity a clear endpoint rather than leaving you to wander back to the square. The story and the city exploration game both end there.
That finish also helps with planning. You can arrange to meet your group in Harvard Square, complete the game, and then continue from Bow Street without needing to return to the start. The supplied opening hours list Monday through Saturday from 6:00 AM to 11:30 PM for the stated operating period, though the game itself is described as flexible and without a fixed schedule.
What the $6.01 price really gives you

At $6.01 per person, this is a low-cost activity by Cambridge standards. You are paying for a digital city game, a prepared story, access to the Questo app, and 24/7 customer support. You are not paying for a guide, a classroom-style explanation, or entry to a Harvard attraction.
I consider the price good if you already plan to walk around Harvard and want a reason to notice more along the way. The game adds structure without committing you to a long tour or a large group.
The value is less certain if you want a polished, information-heavy campus experience. A live guide can respond to questions and adjust the route. This app cannot do that in person, and access problems can make some clues harder to solve.
Group discounts are available, and the activity is private, meaning only your group takes part. That combination may make it especially appealing for families or friends who want a shared challenge without joining strangers.
Who should choose this experience
I would recommend it most strongly to:
- Couples who want a light activity with a clear route
- Families with older children who enjoy puzzles
- Friends looking for a low-cost group challenge
- Independent visitors who dislike fixed tour schedules
- People who already want to see Harvard but prefer an active format
It is less suitable if you want a guide with detailed university commentary, guaranteed access to every campus point, or a fully hosted experience.
Most people can participate, and service animals are allowed. The route is near public transportation, which makes the start convenient, but the supplied details do not give accessibility measurements or promise step-free access at every stop. If that matters to you, confirm the route conditions before booking.
Practical tips for a smoother game
Charge your phone before starting. The game is delivered through the Questo app, so a dead battery would stop the activity even though the route itself remains outdoors.
Give yourself more than the bare minimum time if your group likes photographs or wants a break in Harvard Square. The official estimate is about 80 to 110 minutes, but the experience is designed to let you pause.
Check whether Harvard Yard and the listed points are open to the public on your chosen day. This is the most important tip. A closure may not end the game, but it can force you to guess, which makes the challenges less rewarding.
Treat the route as a walk with puzzles, not a substitute for every Harvard attraction. You do not need admission tickets, and the activity does not include a guide. That keeps the cost low, but it also means you should choose it for independence and play rather than expert commentary.
If you need to cancel, you can receive a full refund by cancelling at least 24 hours before the start time. Changes made within 24 hours are not accepted, and the amount paid is not refunded for a late cancellation.
Should you book Harvard’s Secret Society?
Book it if you want an inexpensive, flexible way to explore Harvard with your own group. The combination of clues, outdoor landmarks, and an adjustable pace gives a familiar campus walk more purpose, and the 11-stop route ends in a different part of Cambridge from where it begins.
I would hold off if access to Harvard is restricted on your date or if your priority is detailed campus history from a live guide. For everyone else, $6.01 buys a private phone game, a well-defined walk, and a simple reason to look closer at Harvard Yard. Check access conditions first, then let your group set the pace.
FAQ
Where does Harvard’s Secret Society start?
It starts in Harvard Square at the listed meeting point near 1400 Massachusetts Avenue and 1 Brattle Street in Cambridge, Massachusetts.
Where does the experience finish?
It finishes at the Harvard Lampoon Building, located at 44 Bow Street in Cambridge.
How long does the game take?
The estimated duration is about 1 hour 20 minutes to 1 hour 50 minutes.
Is this a guided tour?
No. This is a self-guided activity played through the Questo app. A tour guide is not included.
What language is offered?
The experience is offered in English.
Do I need attraction tickets?
No. Entry tickets are not included, but they are not needed to complete the activity.
Can I take breaks during the game?
Yes. You can stop for as long as you like and continue at your preferred pace.
Is the experience private?
Yes. Only your own group participates in this private activity.
What happens if Harvard is closed?
Some locations may be difficult or impossible to reach, and you may need to guess certain answers. The game has no fixed schedule or expiration date, so you can use it at another suitable time.
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