Reviewed · BOSTON GHOST & HAUNTED HISTORY TOURS
Vampire Ghost Adventures and Haunted Objects Walking Tour
Salem’s Vampire Ghost Adventures tour saves its best surprise for the end: you enter a real haunted building and see a collection of allegedly haunted objects. Along the way, a costumed guide leads you through the center of town with tales of ghosts, vampires, murders, restless sailors, and spirits tied to local shops and restaurants.
I like the strong theatrical touch, especially the vampire costume and fangs worn by guides such as Ed and Edward. I also like the wide range of stops, from the Hawthorne Hotel and Old Burying Point Cemetery to the Magic Parlor and Salem Armory. The main concern is pace: some guides walk quickly and speak too softly, so stay near the front and be ready for a brisk 90 minutes.
In This Review
- Key points to know before you book
- FAQ
- How long does the Vampire Ghost Adventures tour last?
- Where does the tour begin?
- Where does the tour end?
- Is admission to Chambers of Terror included?
- Are admissions to the other stops included?
- What language is the tour offered in?
- How many people can join the tour?
- Are service animals allowed?
- What happens if bad weather cancels the tour?
Key points to know before you book

- The finale takes place inside Chambers of Terror: You see haunted objects and hear the stories behind them in a real haunted building.
- A vampire leads the walk: The costume, fangs, and playful delivery give this more theatrical flavor than a standard history walk.
- Twenty-two locations fill a short route: Expect quick stops, often only three minutes each, rather than long visits inside each building.
- The stories focus on spirits and strange events: This is not mainly a tour of Salem’s witch-trial history.
- The walk can be fast: Wear comfortable shoes, stay close to the guide, and arrive early.
- The $32 price includes the guide and haunted-object finale: Admission to other buildings and businesses is not included.
This tour begins at 20 Hawthorne Boulevard, near the Nathaniel Hawthorne Statue, and ends at Chambers of Terror at 59 Wharf Street. It lasts about an hour and a half, is conducted in English, and can hold up to 42 people.
That group size matters. A large group spread across city sidewalks can make it hard to hear, especially if the guide moves ahead. Several positive experiences describe the guide as entertaining, informative, and good at answering questions. At the same time, a poor experience involved a guide who spoke too quickly, walked too fast, and lost contact with people at the back.
My practical advice is simple: arrive early, stand close enough to see and hear the guide, and do not expect a slow stroll. The route covers many places in little time. It works best when you treat it as a lively nighttime sampler of Salem’s supernatural tales, not as a detailed examination of every site.
The tone is also important. The vampire costume and fangs add humor and showmanship. Some stories are unsettling, but this is not designed as a nonstop fright attraction. You will hear strange accounts, ghostly sightings, and stories of objects moving on their own, with plenty of room for a laugh.
The opening stop at the Nathaniel Hawthorne Statue sets the theme. The guide introduces Salem through stories collected over roughly two centuries, with attention to vampires, ghosts, and spiritual events rather than a standard account of the witch trials.
You will hear about Salem as a town where old buildings, businesses, cemeteries, and waterfront sites have gathered their own legends. The stop lasts about eight minutes and is free. If you use Apple Maps, check the location carefully: the statue is on the boulevard median, not between buildings.
From there, the route reaches the Hawthorne Hotel. Two rooms are associated with ghost stories, and the hotel tavern is said to contain more spirits than those in its bottles. You do not receive admission to the hotel as part of the tour, and the stop lasts only about three minutes, so expect an explanation from outside rather than a long interior visit.
This early section works well for setting the mood. It also shows the tour’s basic method: the guide points out a place, gives you its supernatural story, and moves on.
At the Gardner-Pingree House, you hear about one of Salem’s most famous murders, apart from the witch-trial stories. The guide connects that crime to later events in Salem, giving the stop more historical weight than some of the shorter ghost reports.
The Salem Armory brings a different kind of tale. Two guard ghosts, linked to different periods, are said to continue patrolling the area. It is a quick three-minute stop, but the idea of spirits still carrying out a duty fits the site well.
The Peabody Essex Museum adds another layer. Stories here can change with the museum’s current displays. Possible tales include a ghost connected with the Chinese house and spirits associated with the ballroom. Since the account depends partly on what is on display at the time, this is one of the less fixed stops.
You will not tour the museum as part of this experience. The value is in hearing how changing exhibits and old spaces can create different supernatural stories over time.
Several stops focus on businesses built around magic, special effects, or unusual themes. At Witch Mansion, you hear about entities that have moved or removed objects, interfered with equipment, and affected electrical lights.
Professor Spindlewink’s World of Wizardry continues the pattern. The basement is associated with tools moving on their own and disappearing, while the upstairs area has reported problems with technology. The stories are especially suited to people who enjoy reports of poltergeist behavior rather than traditional cemetery ghosts.
The former Derby Square Bookstore, now the Magic Parlor, has several tales attached to it. These include a strangling ghost and a poltergeist said to throw a phone. Again, the stop is brief, about three minutes, so you get the story rather than a full investigation.
I find this cluster appealing because it shows how the tour uses present-day businesses as well as famous historic buildings. The drawback is that the quick timing can make the accounts feel like a list if the guide does not pause for questions.
The next group of stops gives the walk a distinctly local feel. Rockafellas is described as one of Salem’s most haunted restaurants, with two famous spirits, the Lady in Blue and the Man in Black.
Ledger Restaurant has paranormal activity posted on its website, particularly around October. The guide acknowledges that some material may be questionable, while other footage may be harder to dismiss. That caution is useful. You are being given local lore, not scientific proof.
At the Joshua Ward House, the guide discusses the former location of a sheriff associated with Salem’s darker past. The present building has also housed several businesses, each with reports of hauntings. The Lobster Shanty adds a theatrical link to the past: Dracula’s Castle once stood beside the restaurant, which gives the local ghost stories a vampire flavor.
These stops are short, generally one to four minutes. You do not need to buy food or drinks, and restaurant admission is not included. Think of them as street-corner stories that add character to the walk rather than as chances to explore the interiors.
Salem Old Town Hall offers several different ghost tales. A spirit is associated with the basement, including a teenage ghost in a light blue dress. Poltergeist activity has also been reported upstairs during market events.
At Nocturne, you hear about a cabinet ghost that sounds like something from a Dickens story. The account centers on how the ghost was witnessed and what people did in response. It is a good example of the tour’s preference for odd, specific incidents over general claims that a building is haunted.
Red’s Sandwich Shop has a gentler story. A waitress ghost is said to watch over the tips. Not every stop is meant to frighten you. Some are curious, even affectionate, and that variety keeps the walk from becoming a string of identical spooky warnings.
Casa Tequila occupies a site that has held several restaurants over the decades, including Roosevelt’s and Murphy’s Pub. The repeated reports of strange happenings give the guide another chance to show how a place can collect stories as businesses change.
Old Burying Point Cemetery is one of the more atmospheric stops, with several separate tales. Grimshaw House is tied to the Peabody family ghost, while the graveyard has stories of a woman and boy ghost. You also hear about Roosevelt’s corpse invasion, an unusual piece of local lore that adds a macabre twist.
Pyramid Books has its own resident spirit, Edmund, the deceased owner. He is said to remain nearby and prefer things to be neat. This is a small detail, but it gives the story a personality that is easier to remember than a vague claim about unexplained activity.
The cemetery stop lasts about six minutes, longer than most of the route’s stops. That extra time makes sense, since several stories are connected to the location.
Bunghole Liquors occupies a site that was once a funeral parlor and later a speakeasy. The stop focuses on the building’s changing use and its ghost cat. It lasts about two minutes and offers a compact blend of local history and supernatural folklore.
At the Friendship of Salem, the stories move to the waterfront. You hear about sailor ghosts and mysterious lights seen through the ship’s portholes. This is one of the most distinctive settings on the route because the maritime theme fits naturally with tales of sailors who never fully left.
COVEN closes the street portion of the experience with a more comforting story: a helpful ghost said to watch over the shop and its residents. That makes a pleasant change from murder, strangulation, and poltergeists before the final stop.
The tour ends at Chambers of Terror, 59 Wharf Street. This is the one stop where admission is included and where you enter a haunted building rather than simply hearing about one from the street.
The final ten minutes focus on a collection of haunted objects and the stories connected to them. The objects are described as personal belongings held by the business, and the experience is a major reason to choose this tour over a basic Salem ghost walk.
Keep your expectations sensible. One unhappy account described the collection as only a handful of objects and felt that the finale did not justify the price. Other experiences considered the cursed items the best part of the evening. The difference comes down to what you want: if you enjoy close-up stories about allegedly haunted things, the ending is a useful extra. If you want a large haunted-house attraction, this may feel modest.
At $32 per person, the price is fair if you want a guided evening walk plus access to the haunted-object finale. You are paying for a local licensed guide, a costumed performance, a route through many central Salem locations, and entry to Chambers of Terror.
The tour is less strong as a traditional history lesson. Most stops last only a few minutes, and the material centers on legends, ghost reports, and spiritual phenomena. The guide’s delivery makes a real difference. Ed has been praised for bringing stories to life, adding humor, and sharing facts about the town, but clear volume and pace are essential for a group spread along the sidewalk.
This is also not a bargain if you mainly want entry into historic buildings. Admission to the Hawthorne Hotel, Gardner-Pingree House, Salem Armory, Peabody Essex Museum, restaurants, and other locations is not included. Most of those stops are exterior story points.
The tour is booked about 35 days ahead on average, which suggests you should reserve early for a popular October evening. Free cancellation is available up to 24 hours before the start time. Poor weather or failure to reach the minimum group size can lead to a new date or a full refund.
I would choose this for families with older children, couples, and friends who want a fun night activity with a spooky theme. The mix of humor, costume, local buildings, and odd ghost stories makes it approachable even if you are not devoted to paranormal lore.
It also suits anyone who has already seen Salem’s main witch-related attractions and wants a different angle. The route includes witch stories, but its main focus is vampires, ghosts, haunted objects, and strange events connected to everyday businesses.
You should think twice if you dislike brisk walking, large groups, or theatrical guides. A service animal is allowed, the route is near public transportation, and most people can take part, but the tour still requires you to keep moving through town. Arrive early and stay near the guide, especially if hearing every word matters to you.
Book it if you want a lively, story-packed night walk and like the idea of ending with haunted objects inside Chambers of Terror. The vampire costume, the many short stops, and the final collection give it more personality than a plain cemetery walk.
Skip it if you want a slow, carefully documented history tour or a large-scale haunted attraction. The material is folklore-heavy, the stops are brief, and guide quality can affect the experience. For $32, it is a reasonable choice for an entertaining introduction to Salem’s supernatural side, provided you are comfortable with a fast pace and a bit of theatrical flair.
FAQ

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How long does the Vampire Ghost Adventures tour last?
The tour lasts approximately one hour and 30 minutes.
Where does the tour begin?
It begins at 20 Hawthorne Boulevard in Salem, near the Nathaniel Hawthorne Statue.
Where does the tour end?
The tour ends at Chambers of Terror, 59 Wharf Street, Salem.
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Is admission to Chambers of Terror included?
Yes. Admission to Chambers of Terror is included, along with the haunted-object collection and the stories connected to it.
Are admissions to the other stops included?
No. The other stops are mainly locations where the guide tells stories. Admission to places such as the Peabody Essex Museum or other businesses is not included.
What language is the tour offered in?
The tour is offered in English.
How many people can join the tour?
The maximum group size is 42 people.
Are service animals allowed?
Yes, service animals are allowed.
What happens if bad weather cancels the tour?
If poor weather causes cancellation, you are offered a different date or a full refund. You can also cancel for a full refund up to 24 hours before the experience begins.
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